using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FiresideBrawlOkDialog")]
	public class FiresideBrawlOkDialog : DialogBase
	{
		public UIBButton m_okBrawlButton => method_3<UIBButton>("m_okBrawlButton");

		public PegUIElement m_offClickCatcher => method_3<PegUIElement>("m_offClickCatcher");

		public FiresideBrawlOkDialog(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FiresideBrawlOkDialog(IntPtr address)
			: this(address, "FiresideBrawlOkDialog")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public new void Show()
		{
			method_8("Show");
		}

		public new void Hide()
		{
			method_8("Hide");
		}

		public void OnFriendListToggled(bool showing)
		{
			method_8("OnFriendListToggled", showing);
		}
	}
}
